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Achilles Tendon

The major tendon in the ankle area that connects the major muscles of the calf (gastrocnemius and soleus) to the heel bone (calcaneus). When these muscles shorten (contract) they extend the foot. This tendon can become inflamed through overtraining or from shoes that are poorly designed.

American Society of Testing and Materials

The ASTM works to standardize any type of testing or measurement used in science and business. ASTM documents are available by contacting them, or by accessing their Home Page via the World Wide Web.

Animal Locomotion

Many researchers use images to study how different animals move. The best known photographer--and still some of the best pictures ever taken of animals in motion--is Eadweard Muybridge. Researchers have looked at locomotion in everything from single-celled organisms to the cheetah.

Biomechanics

The study of the forces acting upon the mechanical and biological components of an organism as they relate to some life function. For example, the sport researcher might study how the bones, muscles, tendons, and ligaments interact with the forces encountered during running. By extension they would apply this knowledge to cushioning and support systems in shoes to optimize efficiency and reduce injury.

Bridge Construction

Video analysis can be used to determine the best design for a bridge based on the forces that the bridge is expected to encounter. One use of video analysis might be to video tape a bridge building contest in physics to try and understand how different designs influence the outcome.

Calibration Angle

This angle is a measure of supination and pronation while the subject is standing still. The most common condition is for the subject to exhibit a slight positive angle, or supination.

Cinematographic System

In the "early days" of sport research and motion analysis scientists used cameras that could shoot 16mm film at rates greater than 200 frames per second. This allows researchers to capture data from events that occur very fast. The down side to using film is that it is expensive, both to purchase and develop, and takes more time and special equipment to analyze.

Cut

A quick lateral movement that results in a change of direction. Shoe design for sports that involve such movements (like basketball, tennis, soccer and football) need to take into account the forces generated--several times the body weight--and the frictional considerations--dependent on the surface on which the cut takes place.

Digitize

Images, whether film or video, need to be processed into a format that the computer can use. Video capture cards are used to capture video and translate it into a digitized form, ready for analysis. The sport researcher also uses this term in reference to capturing the coordinates of markers placed on the body for motion analysis. The procedure for motion analysis with Measurement in Motion entails "digitizing" markers on an athlete's leg to create an angle that can be used for analysis.

High Speed Video

Today many researchers are turning to video that can shoot at a rate of 30 to 10,000 images per second. Some of the cameras used for high speed video can also be fitted to "automatically" digitize markers. The time from filming, or data collection, to data analysis has been cut from weeks to days with such innovations.

Jump

A leaping movement that results in a vertical displacement of the body. Shoe designers for sports that include such movements (like basketball) need to take into account the forces generated upon landing--greater than seven times the body weight. The designer needs to integrate cushioning systems that attenuate the shock, but do not interfere with performance.

Kinematics

The study of a body in motion. Researchers in kinematics may study motion as diverse as a high jumper experimenting with a new form to the wing-beat pattern of a hummingbird while hovering.

Marker

A coordinate placed on the body in a predetermined consistent manner that is used to derive position. See Appendix A for specifics on markers used to analyze pronation and supination.

Midsole

The part of the shoe between the outsole and upper. This part of the shoe is the focal point for designs that cushion the athlete's body from the forces generated in their sport. The midsole's contribution to stability must also be taken into account when designing a shoe. For example, a shoe that is very soft might be very unstable if the foot sinks to fast into the midsole.

Optoelectronic Video System

This type of analysis system uses infrared sensing cameras and Infrared light emitting diodes for markers. The markers are tracked and digitized in real time to provide coordinates. This system has the advantage of being very fast for data collection. Its main disadvantage is cost.

Pivot

A quick movement that entails a swiveling or rotating motion. Shoe design for sports that involve such movements (like basketball and football) need to take into account the frictional forces that are dependent on the surface on which the pivot takes place.

Plantar Fasciitis

This injury is caused by overtraining or improper foot alignment. Over pronation is believed to be a contributing factor for this condition. Fasciitis is an inflammation, strain or tearing of the plantar fascia, the tough fibrous tissues that run from the calcaneus to the proximal phalanges. The plantar fascia provide support to the arch of the foot.

Pronation

This is a rather complex three dimensional movement of the foot and ankle. It involves the turning out of the sole of the foot (eversion) and a movement away from the midline of the body (abduction). In technical terminology it is often referred to as dorsiflexion of the ankle joint. Pronation is usually apparent in the final phase a running stride, prior to pushing off, and is considered natural. In your video analysis you look only at a simplified two dimensional representation of this movement in the form of the angle that can be drawn between the leg, the ankle, and the heel of the foot. This angle is related to a "natural" or calibration angle of this complex at a normal standing state. Pronation is usually expressed as a negative angle relative to the calibration angle.

Rearfoot Motion

This is the motion, most often referred to as pronation and supination, that is visible when observing the foot from the back during the running or walking phase of locomotion. Excessive rearfoot motion may contribute to injuries such as Achilles tendonitis, plantar fasciitis, and patella-femoral pain.

Run

An essentially straight line movement common to most sports. Shoe designs for runners, focus primarily on cushioning and ankle stability. Shoe designs for other sports, such as basketball, that include more complex movements, like cutting and jumping, need to consider the effects of the shoe's components designed to deal with forces specific to each movement.

Shuffle

A lateral, side-to-side movement. Shoe design for sports that involve such movements (like basketball and tennis) need to take into account the forces generated--several times the body weight--and the frictional considerations--dependent on the surface on which the shuffle takes place.

Stability

In sport research this term is used to define the ability of the foot to maintain a balance, relative to excessive supination or pronation. In shoe design a stable shoe would be one that allows for natural supination and pronation.

Stride Cycle

This includes the complete range of motion observable during walking or running. A stride is considered the motion from first contact of a foot through lift-off until it contacts the ground again.

Supination

This is a rather complex three dimensional movement of the foot and ankle. It involves the turning inward of the sole of the foot (inversion) and a movement toward the midline of the body (adduction). Most people exhibit some amount of supination in the standing state and the beginning of a running stride. In your video analysis you look only at a simplified two dimensional representation of this movement in the form of the angle that can be drawn between the leg, the ankle, and the heel of the foot. This angle is related to a "natural" or calibration angle of this complex at a normal standing state. Supination is usually expressed as a positive angle relative to the calibration angle.

Three Dimensional Analysis

This type of analysis allows for the recording and analysis of motion in three dimensions. It requires the use of two cameras and measures three perpendicular axes, X, Y, and Z. This system involves solving for 11 unknown constants for each camera. The advantage of such a system is that it provides for a three dimensional, and therefore more accurate, model of what is taking place relative to the movement one is researching.

Two Dimensional Analysis

This type of analysis commonly uses one camera and fewer markers on the subject than in more complex 3-D analysis. Although it has limitations, it was the first method used by sport researchers and biomechanists, and is still used today by many research labs that utilize motion analysis, and is easily adapted for student research.

Video Analysis

Once film or video is recorded it must be analyzed. This usually entails digitizing points off of a film or video using a special machine, or even using tracing paper overlaid on a monitor. Video can be captured by a computer and relevant points digitized directly using image analysis programs such as NIH Image and Measurement in Motion. In the motion analysis activity included here, QuickTime movies are used to digitize points that make up an angle between the leg, ankle and foot. This angle lets one analyze the effect shoes have on pronation and supination.

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