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Video Analysis Activity
Introduction

Part of the development of this activity was funded by an NSTA's and Toyota's TAPESTRY grant and by the Wright Center for Science Education, at Tufts University.

The Video Analysis Activity is designed for use with Measurement in Motion software and a Macintosh computer. However, the basic activity should translate easily to any software that will allow you to measure and plot angles. You can download an image for analysis by going to the reference section of Slam Dunk Science.

Video analysis, biomechanics, or kinematics studies are used in a variety of ways by the sport researcher. For example, a scientist interested in improving the performance of an individual cyclist in a specific event, like the time trial, might use video analysis to study that cyclist's position on a bicycle. The goal in this case might be to find the most aerodynamic position for the cyclist which would minimize wind resistance and optimize energy consumption. The U.S. Olympic cycling team underwent extensive wind tunnel tests in which they were video-taped and their individual form analyzed. Feedback from this type of video analysis helped the team to improve their performance.

Cyclist Image

Figure 1 - A Cyclist in Action

What kinds of studies could you think of doing to help improve performance of this aspiring Olympic cyclist?

Virtually every aspect of sport is open to study and research using video analysis. Video analysis is regularly used with members of our Olympic teams, from cycling to swimming, this tool is a vital component of the U.S. Olympic Training Center's tools to improve performance.

Sport researchers that are involved with shoe design are primarily concerned with how the design of a particular shoe impacts the movements of the body. In particular, a scientist might study how the shoe effects the stability of the foot and ankle, as measured by pronation and supination. A shoe that is badly designed can cause an instability, like excessive pronation, that might cause an injury. These injuries include ankle sprains or inversion sprains. An unstable shoe can also contribute to reducing the performance of an athlete as muscular action must be used to overcome this instability. Muscular action requires energy, energy that is best conserved for the final sprint in a bike race, or the winning shot at the buzzer.

Figure 2 - Pronation and Supination

Should a researcher investigate ways to eliminate pronation and supination completely? (Drawing by April J. Hobart)

Designing shoes that provide the right amount of stability is sport specific. For example, the design of a running shoe, where the majority of motion can be considered straight line, differs from the design of a basketball shoe, where the motion involved also includes such moves as cutting, jumping, shuffling, pivoting, as well as "straight line" running.

Pronation, Suppination Image

In running the sport researcher is more concerned with ankle, or rearfoot motion, while in basketball the researcher needs to consider the stability of both the rearfoot and forefoot. In basketball, the movements described above, demand better forefoot stability as well as adequate rearfoot stability. If there is not enough attention to the design of the forefoot components in the basketball shoe, the player's foot might tend to roll over the midsole, possibly causing injury.

Stability of a shoe design is one of the most important research activities that benefit from using video analysis. Without video analysis as a tool, sport researchers and shoe designers would be left to their "best guess." Indeed, early sport researchers and shoe designers who intuitively understood that stability was important, over designed shoes, and made them too rigid. A shoe that is too rigid can also contribute to injuries or effect performance in a negative way. With video analysis, sport researchers began to answer the question:

"What is the right amount of stability for a particular sport, and what shoe features contribute to this stability?"

In a sport research or biomechanics lab scientists use one of several methods of video analysis to study motion, specifically rearfoot motion, and stability as it relates to shoe design. The technique you will use in this activity is called two dimensional analysis of the rearfoot motion.

For more information on video analysis in the sport research lab, go to the Lab Tools section of the Slam Dunk Science Guide.

Objectives

This activity will focus on stability, in particular, rearfoot motion. Video analysis will be used to study the rearfoot angle that is defined by the leg, ankle and foot. In particular, students will measure pronation and supination and how are effected as a result of an athlete running barefoot, in running shoes, and in basketball shoes. At the end of this activity students will understand:

  1. How and why a sport researcher or shoe designer would use video analysis,
  2. The terms associated with video analysis, in particular, rearfoot motion analysis,
  3. How to analyze video of an athlete to determine if they are pronating or supinating,
  4. How motion analysis applies to shoe design, and,
  5. What it takes to design a video analysis study.

It is important to realize that this activity only brushes the surface of an exciting tool of science. In fact, video analysis is a tool used by any number of scientists in studies as diverse as animal locomotion or the analysis of design concerns in bridge construction. After you complete this activity you can add video analysis as another tool you can call upon to study your world.

x-ray image of starling

Figure 4 - X-ray cinematography and Slow motion of Starling

Video analysis is a common tool used to study all types of locomotion. These images were provided by a researcher who is studying how muscles, bones, and tendons interact during flight.

Everything from giraffes to elephants have been filmed for motion analysis.

Materials
  • Measurement in Motion Video Analysis Software
  • Macintosh Computer (AV for best results)
  • QuickTime Movies of Athlete Barefoot
  • QuickTime Movies of Athlete in Running Shoes
  • QuickTime Movies of Athlete Basketball Shoes
Procedure

This procedure uses Measurement in Motion software. This software, running on a Macintosh computer, provides a good balance between ease of use, features, and cost. An alternate procedure using NIH Image, or analyzing video images directly off of your VCR and monitor, can be substituted.

The data collection and analysis methods have been streamlined relative to those used in sport research labs in order to concentrate on the process of using video analysis in the science classroom at grades 6 through 12. For a more concise explanation of the procedure recommended by the American Society of Testing and Materials (ASTM) go to their web site listed in the references section of the Slam Dunk Science Activity Guide.

Measurement in Motion Image

Figure 6 - Measurement in Motion Screen

The rearfoot motion analysis is complete and the various windows you will use are identified.

It is suggested that you familiarize yourself with the Measurement in Motion software before you start this procedure. This activity is based on the assumption that you have done so before you start to learn rearfoot motion analysis.

Setting up Measurement in Motion

  1. Open Measurement in Motion.
  2. Select the Movie icon from the Tools menu.
  3. Select the file "Rearfoot Practice" from the files menu. (This file should be on one of the disks provided with this documentation, or loaded on to your hard drive by your teacher.) A QuickTime Movie Window will open on your screen. Position this window in the upper left portion of your screen.
  4. Go to the first frame where the basketball player is standing barefoot. To do this either move the slider bar or click on the right step arrow.
  5. Move forward three frames. This will be the frame where you measure the Calibration Angle.
  6. Select the Table icon from the Tools menu.
  7. This will open a "spreadsheet-like" Table Window that you will use to link the values you measure in the QuickTime movie to calculations that will give you angles of supination or pronation.
  8. Position the table in the lower right portion of your screen.
  9. Select the Line Graph icon from the Tools menu.
  10. This will open a Line Graph Window that you will use to link your calculations from the table into a graph representing pronation/supination relative to frame number.
  11. Position the Line Graph Window in the upper right portion of your screen. (You may have to reposition the Tools menu on your screen to do this.)
  12. Select the words "Line Graph" in the Line Graph Window and rename the graph: "Graph of Supination(+)/Pronation(-)"
  13. Select the Text icon from the Tools menu.
  14. This will open a Text Window that can be used for entering comments and observations as you collect data with Measurement in Motion.
  15. Position the Text Window in the lower left portion of your screen.

Defining and Measuring the Calibration Angle

  1. Select New from the QuickTime movie window. This will allow you to define a new variable to measure.
  2. To define the Calibration Angle variable:
    1. Select the angle icon.
    2. Enter "CRA" in the measurement field.
    3. Enter "Calibrate Angle" in the Description field.
    4. Click O.K. to return to the QuickTime Movie window.
  3. To measure the angle:
    1. Move the cursor to the marker located just below the gastrocnemius muscle on the player's leg and click once.
    2. Move the cursor to the marker located near the ankle joint, click once. (Note: This is actually the third marker on the player's leg. This QuickTime movie is meant to be used in other types of rearfoot analysis that require the use of four points. The method we use will only utilize points 1, 3, and 4.)
    3. Move the cursor to marker 4 on near the calcaneus of the player's foot, click once. You should now see an angle drawn between the three markers as well as a measurement, in degrees, of the actual angle.
    4. Make a note of the Calibration Angle in the Text window as you will refer to this angle later.

Defining and Measuring the Rearfoot Angle

  1. Advance the QuickTime movie forward to the first frame where the player is running and his right foot first makes contact with the ground. This will be your starting frame for measuring the Rearfoot Angle.
  2. Define a new measurement by selecting New from the movie window. Select angle, entering "RA" for the measurement, and "Rearfoot Angle" for the description. Click O.K. to return to the movie window.
  3. Follow the directions in step 3 above to measure the angle for this frame.
  4. Advance the movie forward and measure the angle for the next frame.
  5. Repeat step 4 until you get to the frame where the right foot is almost ready to lose contact with the ground. This is the last frame where you will measure the angle.

Linking the Measurements to the Table

  1. Step backward through the QuickTime movie to the first frame where you measured the Rearfoot Angle. Make sure the variable name "RA" and description "Rearfoot Angle" are visible as the active measurement.
  2. Link the Rearfoot Angle to a data column in the Table:
    1. Position the cursor on the diamond next to RA in the QuickTime window. Press and hold down the mouse key.
    2. Drag the cursor down to the diamond next to the "New" button in the Table window.
    3. When the diamond is highlighted, release the mouse button.
    4. Scroll down the Table window until you find the data for the angles from the frames you digitized. (Note: The angles will appear next to the frame number for the image you digitized. For example, if you did not digitize until frame number 50, you would have to scroll down to frame number 50.)

Calculating the Supination and Pronation Angles

  1. Click on new in the Table window. The New Measurement window will open.
  2. Select the data button. This will let you define a new data variable.
  3. Enter "TRA" in the measurement field and "Translated Rearfoot Angle" in the description field.
  4. Select "degrees" for the units of this new variable.
  5. Click on the formula button to define a formula for calculating the TRA.
  6. To enter the formula to calculate TRA, follow the following format:

    TRA = CA degrees - RA

    If the Calibration angle you measured earlier (and entered in your comment!) was 175.86 degrees, you would enter the TRA formula as follows:

    TRA = 175.86 degrees - RA

  7. Click O.K. once you've entered the formula.
  8. Click O.K. to exit the New Measurement window. The Translated Rearfoot Angle (TRA) will be calculated automatically once you exit the New Measurement window. (Note: Supination will be represented by a positive value while pronation will be represented by a negative value.)

Setting up a Graph of Supination and Pronation

  1. Link the diamond next to the Translated Rearfoot Angle (TRA) column in the Table window to the diamond in the Graph window for the vertical axis. (To review linking variable see Linking Measurements to the Table, above.)
  2. Link the diamond for the Frame (FRM) column in the Table window to the diamond in the Graph window for the horizontal axis.
  3. The Graph window should now show the supination or pronation angle for each frame that you digitized.

Saving Your Work for Further Analysis

  1. Arrange the windows on your screen so that all your data is visible.
  2. Make any further comments you might want to make in the Text window.
  3. Save your work to a file.
  4. Print out the screen before you quit so that you have a "hard copy" of your work to use in your discussion.
Discussion

Video Analysis like the type you performed in this activity is used to measure the effect of a specific shoe design on the movement of a particular aspect of the body. In this case you measured the angle between the leg and foot. The degree of this angle, a measure of ankle stability referred to as supination or pronation, can contribute to injury. Everyone exhibits some amount of pronation or supination when they walk or run. The level is subject to one's specific biomechanics--how an individual's bones, muscles, ligaments and tendons join in the leg, ankle, foot complex.

The true value of such a measure, relative to pronation or supination, is how it relates to what is natural motion for an individual versus excessive. For example, it is easy to understand that if one pronates or supinates excessively, as might happen in a basketball game if one player's foot becomes trapped by another's, an ankle or inversion sprain might result. This type of sprain is due to the tearing of a ligament.

In some sports, particularly basketball, ankle stability is very important as the risk for injury, especially in the form of an ankle or inversion sprain is high. In some sports, like tennis and aerobics, stability is just as important in the forefoot area of the shoe. Basically, any sport with lots of lateral movements need shoes designed to address stability in the forefoot as well as the ankle.

In running, where the potential for excess motion is focused on the ankle, shoe designers concentrate on devices that increase stability only in the rearfoot region. The common injuries found in runners that are believed to be attributable to excessive motion are patella-femoral pain, plantar fasciitis, and Achilles tendon injuries.

Foot Anatomy

Figure 7 - Anatomy of the Foot

Notice the bones in this drawing of the foot. How many bones are there? Which would be most prone to injury? Where would the fascia and tendons be located that might be subject to injury if an athlete suffers excessive motion? (Drawing by April J. Hobart)

Devices used to control excessive motion in shoes are as diverse as firmer materials used in midsoles, footbridges, and collars or reinforcement around the midsole unit. Athletic trainers improve stability by taping the ankle of the athlete. This is especially true once an athlete has injured the ankle and needs to continue to play.
Converse Shoe Image

Figure 8 - Features that Influence Stability

This is an example of the "state of the art" basketball shoe back before sport researchers started to influence the design of shoes. What features are present in this shoe that might promote stability? What features would you add to this shoe that might improve stability?

You should study shoes in an athletic shoe store as well as study designs in nature to get ideas as to how you might increase the support that a shoe might offer and in turn improve the stability of a shoe.

It is important to keep in mind that when designing a shoe, too much of a good thing can be detrimental. For example, it would be quite easy to design a very stiff shoe that limits motion to a few degrees. Would this be a good idea for a basketball shoe? Might it be a good design for some other type of sport shoe?
Follow-up

Collecting your own images for analysis

If you have access to a sport medicine clinic in your area, you should try to establish a relationship with them to help you collect video for analysis. They often have high speed cameras that film at greater than the 30 images per second possible with home video cameras.

You can collect images via a video camera but must realize that for truly accurate image analysis sport researchers capture in the range of 60 images or greater per second. What this means is that your video footage might miss out on some of the range of motion that a faster camera might capture. Even so, you can collect images that are useful for your video analysis if you follow a few ground rules.

Note: Teachers should oversee the collection of data to insure safe procedures are followed.

  1. Try to find a treadmill to have your subject run on. This way you can set up your camera and not have to worry about problems associated with analyzing a subject that is moving away from your camera. Most health clubs have a treadmill that they most likely will let you use if you explain what you are doing.
  2. Have your subject run at a slow pace, 8 minute mile or slower. This will increase your chances of capturing the range of motion that the angle passes through during the stride cycle.
  3. Set up your camera to capture only the segment of the body that you wish to analyze. For example, if you are studying the ankle, only frame the lower leg. If you are studying the entire body during a slam dunk, then make sure your field of view is wide enough to record the movement of the entire body. Avoid a wide field of view whenever possible.
  4. Standardize your data collection so that you are consistent between trials. This includes placing markers on the body, running pace, distance of camera from subject, lighting, etc. Sports researchers have standardized many of their tests and measurements so that results reported from one lab will be comparable to those from another. The appendix contains an example of a standard way to place markers on the body similar to the technique used in many sports research labs. Feel free to use this method, or devise your own when collecting data. Just be consistent!

Ideas for Motion Analysis

You most likely have many ideas of how you might apply the techniques learned in this activity. Here are a couple of questions to get you started:

  • How does the stability of a shoe differ as a shoe ages? (At the beginning of basketball season, measure stability and track it through the season.)
  • How do shoes designed for different sports differ in stability? (Test shoes for running, tennis, basketball, rock climbing, boating, etc.)
  • How many more studies can you think of in which you can use motion analysis?
Appendix

Marking a subject for analysis of pronation or supination

Two marks, separated by 20 cm should be placed on the leg. To facilitate this process a plumb line should be dropped from the center of the knee joint. The first mark should be placed just below the gastrocnemius. The second mark should be placed 20 cm below the first at the center of the Achilles tendon.

Calibration Image

Figure 9 - Leg with Markers

The third and fourth marks should be placed on the barefoot or shoes to be tested. These marks are placed on the midline perpendicular to the sole of the shoe. These marks should be separated by a minimum of 5 cm.

Markers should be large enough to be easily visible when analyzing the video. Sport research labs sometimes use a washable felt tip marker or special reflective dots (a 3M product).

Remember to first take a calibration shot before the subject runs on the treadmill. Have the subject stand at the edge of the treadmill in a comfortable manner with heels spread by 5 cm. You might want to include in your video a calibration measure (a ruler) and a timer (digital) as these might provide other information that you might want to analyze.

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